Year 4 computing games

Year 4 (ages 8–9, lower Key Stage 2). Games are matched to the Year 4 computing programme of study.

For parents and teachers

What children learn in Year 4 computing

In Year 4, children work with various forms of input and output, including sensors, buttons, sounds and lights, and explain how simple algorithms work.

They use logical reasoning to detect and correct errors in programs.

Key goals for Year 4 include:

  • sort devices into input and output
  • describe input, process and output in a real system
  • debug a simple program

US equivalent: Year 4 pupils are about the age of Grade 3. Each topic shows the closest Common Core standard.