Year 3 computing games
Year 3 (ages 7–8, lower Key Stage 2). Games are matched to the Year 3 computing programme of study.
For parents and teachers
What children learn in Year 3 computing
Key Stage 2 computing builds on these ideas. In Year 3, many schools introduce programming with block-based tools such as Scratch, using sequence, selection (IF) and repetition (loops).
Children design, write and debug programs that achieve specific goals.
Key goals for Year 3 include:
- explain the difference between selection and repetition
- use a loop in a program
- use an IF block to make a choice
US equivalent: Year 3 pupils are about the age of Grade 2. Each topic shows the closest Common Core standard.